Ryan North’s To Be Or Not To Be lets players answer the most famous rhetorical question ever posed, and in doing so players immediately begin the process of ruining Shakespeare’s Hamlet. By comparing their decisions to the original – via the ‘Hamlet-o-meter’ – the game deftly teaches the art of storytelling, pace and character development through increasingly farcical situations that arise directly from mischievous player choice. It’s a triumphant example of making failure fun – who wouldn’t want to try sending a central character to his death just to see what happens?
North’s writing is excellent; every scene is handled with wit and plenty of surprising chain reactions ensure that repeat play is not only highly rewarding, but irresistible! A compelling layer of strategy, built on subtle character attributes and statistics, encourages countless explorations of scene, plot and character combinations.
Why we love it:
- Brilliant, laugh out loud dialogue
- Makes failure fun, whilst subtly teaching Shakespeare’s craft
- Wonderful character design and art